What’s the point of video game debate? Consumer reviews pose valid ethical issues, but not this one.
Critics are prepared to justify their opinions, but shouldn’t be forced to defend their livelihoods, much less their lives. Yet that’s the challenge now facing video game reviewers, and it’s a struggle that tests the maturity of their industry.
Threats against cultural critic Anita Sarkeesian brought the issue mainstream attention. An anonymous email warned Utah State University administrators of a shooting massacre at her speech on women in video games. She canceled the appearance.
It’s hard not to identify with that dilemma. But when I circulated the New York Times report on Sarkeesian’s cancelation, the Twitter response was harsh. “Oh boo hoo,” one wrote, “those terrible, count them, ZERO, attacks on hated busybody con artists.” That suggests the level of the “GamerGate” debate.
No regrets from this editor if the mayhem stays at zero. I’m trained to keep writers safe. Mostly reporters want an editor to check their facts and their logic; reviewers need a sounding board. We may even disapprove of what our critics say. Yet editors defend their right to say it. Must we defend to the death?